I didn't spend as much time modelling the accessories but I feel that once they are painted up they will look better:
Sunday, 29 November 2015
Final Tressil Model
Here's my finalised model for Tressil. At first I forgot to decimate him enough before sending him off for printing so I reduced his size for the final send through with the decimation master. Trying to Dynamesh him resulted in the mesh deforming too much so I ended up avoiding it:
Process clothes and shoes
here I have done most of the clothes and started working on the shoes. I still need to make his hat and fix up my accessories:
Tuesday, 24 November 2015
Clothing - starting to model
I also used the extract mesh for the jacket and collar and I will do it for the pants and shoes also, I might also lengthen the hair a bit more:
Hair development
Here is the development for my hair. In Zbrush I used the masking tool and then extracted the mesh turning it into a subtool for modeling separate to the head and body:
Monday, 23 November 2015
Packaging prototype
Here I started working on my packaging in illustrator and printed it for example assembly, however after assembling i messed up some parts of the packaging so I will fix those when creating my final package:
Sunday, 22 November 2015
packaging pattern
I started a photoshop night swamp image for the backing of my packaging, I will tidy it a bit more but I feel like I can reuse the backing image to make a strong repeating scenery across my packaging, I plan to also have a window for my figure through some of it:
Thursday, 19 November 2015
Tressil base modeling
Here I've been just modeling the outline of Tressil's body shape, the head needs more detail definitely and I will probbaly make it larger/torso shorter to match the initial doll shape:
Wednesday, 18 November 2015
Character sidekick
I made a possible mesh for a character sidekick for my main character which is sort of a swamp dragonish thing, I may or may not use it as an accessory if I can figure out how to place it into my main character file:
Tuesday, 17 November 2015
Sunday, 15 November 2015
Other Colour options
I've tried out some other colour schemes on my character, he may also have other optional costumes based on 1 or 2 other palettes here:
The ticked ones are the ones I liked and coloured his face and torso with..
Character license update
After talking to a few people my first character wasn't as colourful or interesting for a younger audience, so I decided to pick an older character that I had created: Tressil
Character rundown:
Tressil:
A trickster and hypnotist, Tressil resides in the Blackwater swamp, which used
to be a once green and natural region, abundant with life. Both he and the other beings
living in this area have been cursed with sickness and to remain there until they are no
more. The curse was caused by an angel that noticed Tressil was dealing in dark magic,
and branded him a witch of the swamp. The angel made him responsible for the
suffering he has caused to the others around him there.
To lift the curse he appears to those that enter his domain and befriends them,
offering them what they desire in turn their soul. His desire is to use the souls for a
spell which will restore his region to its former state and heal the sickly residents.
Character rundown:
Tressil:
A trickster and hypnotist, Tressil resides in the Blackwater swamp, which used
to be a once green and natural region, abundant with life. Both he and the other beings
living in this area have been cursed with sickness and to remain there until they are no
more. The curse was caused by an angel that noticed Tressil was dealing in dark magic,
and branded him a witch of the swamp. The angel made him responsible for the
suffering he has caused to the others around him there.
To lift the curse he appears to those that enter his domain and befriends them,
offering them what they desire in turn their soul. His desire is to use the souls for a
spell which will restore his region to its former state and heal the sickly residents.
Possible accessories: Hat, Clock pendant, Staff, Jar of souls?, sidekick?
Possible other characters: swamp residents, hero/protagonist, angel
Wednesday, 11 November 2015
Character license
After some consideration I've decided to go with my own character license because I would really like to model one of my own action figures, with movement in the shoulders, neck, waist and possibly legs. I am considering modelling him in zbrush for my figurine and 3D printing the model in sections.
I've thought about using a QR code to connect to a character Bio page or an animated short or something for the character, and using magnets to connect some of the limbs or a combination with ball joints or pinned hinge joints in the legs and neck.
Florian: + accessories are knife, gun and robotic mask
I've thought about using a QR code to connect to a character Bio page or an animated short or something for the character, and using magnets to connect some of the limbs or a combination with ball joints or pinned hinge joints in the legs and neck.
Florian: + accessories are knife, gun and robotic mask
Magnetic Joints?
I also discovered a model with magnetic joints while looking up the BJD website which I might consider using instead:
They could be inset glued into the model and then it would also be easier to move the limbs and detach if needed.
They could be inset glued into the model and then it would also be easier to move the limbs and detach if needed.
Monday, 9 November 2015
Joints for the figure
I want my figure to be semi-movable so I'm considering ball joints, swivel joints or possibly hinge joints which could be drilled with a pin if need be.
ball:
swivel:
Door style joint:
A pretty good overall explanation of different types of joints in the body, handy for reference when modelling:
ball:
A pretty good overall explanation of different types of joints in the body, handy for reference when modelling:
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