Sunday, 29 November 2015

Packaging and logo

I redesigned my packaging because I felt like originally it looked too bright and tacky so now its more uniform coloured and i also discovered some interesting borders in illustrator to use on it. In addition I created the character license logo 'Spooky Worlds' I may end up changing the words but I feel like it looks alright so far:


I still need to create character profiles for the little windows on the back and colour the tabs better.

Accessories

I didn't spend as much time modelling the accessories but I feel that once they are painted up they will look better:






Final Tressil Model

Here's my finalised model for Tressil. At first I forgot to decimate him enough before sending him off for printing so I reduced his size for the final send through with the decimation master. Trying to Dynamesh him resulted in the mesh deforming too much so I ended up avoiding it:



Process clothes and shoes

here I have done most of the clothes and started working on the shoes. I still need to make his hat and fix up my accessories:

Tuesday, 24 November 2015

Clothing - starting to model

I also used the extract mesh for the jacket and collar and I will do it for the pants and shoes also, I might also lengthen the hair a bit more:


Hair development

Here is the development for my hair. In Zbrush I used the masking tool and then extracted the mesh turning it into a subtool for modeling separate to the head and body:




Monday, 23 November 2015

Packaging prototype

Here I started working on my packaging in illustrator and printed it for example assembly, however after assembling i messed up some parts of the packaging so I will fix those when creating my final package:


Sunday, 22 November 2015

packaging pattern

I started a photoshop night swamp image for the backing of my packaging, I will tidy it a bit more but I feel like I can reuse the backing image to make a strong repeating scenery across my packaging, I plan to also have a window for my figure through some of it:


Thursday, 19 November 2015

Tressil base modeling

Here I've been just modeling the outline of Tressil's body shape, the head needs more detail definitely and I will probbaly make it larger/torso shorter to match the initial doll shape:


Wednesday, 18 November 2015

Character sidekick

I made a possible mesh for a character sidekick for my main character which is sort of a swamp dragonish thing, I may or may not use it as an accessory if I can figure out how to place it into my main character file:


Tuesday, 17 November 2015

Zbrush starting to model

Here is the beginning of my model in Zbrush, just the Zspheres for the base of the figure so far:


Sunday, 15 November 2015

Other Colour options

I've tried out some other colour schemes on my character, he may also have other optional costumes based on 1 or 2 other palettes here:

The ticked ones are the ones I liked and coloured his face and torso with..


Character license update

After talking to a few people my first character wasn't as colourful or interesting for a younger audience, so I decided to pick an older character that I had created: Tressil



Character rundown:

Tressil:

A trickster and hypnotist, Tressil resides in the Blackwater swamp, which used
to be a once green and natural region, abundant with life. Both he and the other beings
living in this area have been cursed with sickness and to remain there until they are no
more. The curse was caused by an angel that noticed Tressil was dealing in dark magic,
and branded him a witch of the swamp. The angel made him responsible for the 
suffering he has caused to the others around him there.
To lift the curse he appears to those that enter his domain and befriends them, 
offering them what they desire in turn their soul. His desire is to use the souls for a 
spell which will restore his region to its former state and heal the sickly residents.

Possible accessories: Hat, Clock pendant, Staff, Jar of souls?, sidekick?

Possible other characters: swamp residents, hero/protagonist, angel

Wednesday, 11 November 2015

Character license

After some consideration I've decided to go with my own character license because I would really like to model one of my own action figures, with movement in the shoulders, neck, waist and possibly legs. I am considering modelling him in zbrush for my figurine and 3D printing the model in sections.

I've thought about using a QR code to connect to a character Bio page or an animated short or something for the character, and using magnets to connect some of the limbs or a combination with ball joints or pinned hinge joints in the legs and neck.

Florian: + accessories are knife, gun and robotic mask


Magnetic Joints?

I also discovered a model with magnetic joints while looking up the BJD website which I might consider using instead:

They could be inset glued into the model and then it would also be easier to move the limbs and detach if needed.